TRDX Objects v0.9

Description:
	A conversion of the Intel RDX Reality Display Engine C/C++ API to Delphi,
	and a Delphi Object Pascal based wrapper.
  
Delphi 2/3 Installation:
	Currently there are no VCL components, only objects, and units which can be
	added to a project (RDX.PAS, uRDX_Objects.PAS).

Notes:
	You can contact me at:
		Jason Kaczor
		ACoupleANerds@compuserve.com
		kaczor@shaw.wave.ca
		Evenings: (403) 283-5351
		Daytime:  (403) 716-4466

Copyright:
	All portions related directly to Intel RDX Reality Display engine remain
	property of Intel, and it's related companies, authors, and entities.

	The demo application, and TRDX Objects system concept included in the "uRDX_Objects.pas"
	file remain the copyright and intellectual property of Jason Kaczor of A-Couple-A-Nerds 
	Computer Consulting, all rights not specifically granted here are reserved until further 
	notice.

	Jason Kaczor grants you the right to use, modify, and distribute this source 
	code, your modifications, as long as all files, and copyright notices in this 
	distribution are included, and a full copy is sent back to myself.

	Jason Kaczor grants you the right to use the TRDX Objects system in your compiled,
	commercial, freeware, or shareware applications.  When distributing TRDX Objects in
	compiled form the files, and source code in this distribution need not be included.
	The only caveat however, is if your compiled application is designed, and targetted
	at developer's, software engineers, multimedia developers, or computer programmer's 
	you must include all files and copyright notices in this distribution.	

	These copyright notices may change at a future date, to be brought in line with
	other projects, such as Project Jedi, or GNU.	

Known Issues:
	Currently, and images, surfaces you create/load should be set to the same
	"bit-depth" as your monitor.  Also note, that 16bit depth settings doe
	not work 100% yet, they are rather driver dependant.  As soon as we get
	"Effects" working, then color mapping will no longer be an issue.

	Note, that you will get mouse flicker, Intel is aware of this, and recomends 
	hiding the mouse while it is within your application (if you use windowed mode),
	and creating a sprite-based mouse pointer.

Revision History:
  0.1:	Original conversion of Intel RDX Headers.
  0.9:	Design an initial implementation of TRDX Objects, in the "uRDX_Objects.pas" file.
  1.0:	Wide-release candidate.  Expected April 30, 1998.