
  --------------------------------------
  - Hyper64v0.4 (beta 4)               -
  - Copyright Diogo Teixeira aka FoZi  -
  - FoZi_B@yahoo.com                   -
  - http://www.hyper32.net/	       -
  --------------------------------------

   This version of Hyper64 is only for beta testers, so i
  gather no responsability to whatever you decide to do with
  this except for the conditions present in the GNU General
  Public License, to know more about these conditions read GPL.txt.

   Hyper64 Features:

     - Completely Object Oriented.
     - DirectDraw support (version 3, 6 and 7)
       Hyper64 should work on Win95, Win98/WinME and WinNT/Win2k.
     - Gives access to fast primitives that aren't available in
       DirectDraw like Lines, Circles, Ellipses, Rects,
       Cubic Bezier Lines, Pixels, etc...
     - Multiple rendering Windows support using your existing
       windows (like Forms) or other objects (like Panels) that
       are defined as HWnd.
     - Window and Full Screen display.
     - Totally independent Full Screen mode, creates it's own
       window and gives access to input like mouse and keyboard,
       just leave the WinAPI stuff to Hyper64.
     - Advanced Buffer system.
     - System and Video memory for buffers.
     - Hardware acceleration when using Video memory buffers.
     - VERY Easy interface.
     - VERY Fast routines.
     - High precision timers.
     - Sprites and Alpha Channels.
     - Clipping in all functions.
     - Scaling, Rotating, Blur, Negative, Greyscale and Xor effects.
     - Blending:
        - Alpha
        - Alpha Channel
        - Additive/Saturated
        - Subtractive/Difference
     - Image Loading:
         tif, tiff, fax, bw, rgb, rgba, sgi, cel,
         pic, tga, vst, icb, vda, win, pcx, pcc,
         scr, pcd, ppm, pgm, pbm, cut, pal,
         rla, bmp, rle, dib, psd, pdd, psp, png;
     - Image Saving:
         tga;
     - Etc...

   Whats new on Beta 4?

     - Added CopyAlphaSprite;
       Fixed all ****Bit and ****BitSprite
       funcs, now draws independantly of the
       x1/y1/x2/y2 order;
     - Added TBuffer64.Alpha[ysize][xsize], so you can
       have free access to the alpha channel for realtime
       changes, used in CopyAlphaMap
     - Added TBuffer64.LoadAlpha to load a 256 color
       image to TBuffer64.Alpha, CopyAlphaMap will use each
       color as alpha intensity for each pixel of the buffer;
     - Added TBuffer64.Negative filter;
     - Added TBuffer64.Greyscale filter;
     - Added TBuffer64.CopyRedChannel to extract
       the red component;
     - Added TBuffer64.CopyGreenChannel to extract
       the green component;
     - Added TBuffer64.CopyBlueChannel to extract
       the blue component;
     - Added TBuffer64.CopyAlphaChannel to extract
       the alpha component (if available);
     - Fixed WinAPI for multiple windows, now only the
       selected window will close;
     - Improved T***Hyper.DoEvents, now always returns
       false if the class was destroyed;
     - Removed Alpha array and added
       AlphaPtr, AlphaLines and AlphaPixels;
     - Added H64_VERSION, $B0x is for Beta Versions and
       $00x for complete versions;
     - Fixed TBuffer64.GetImageSize; 

   There are still no documents available on Hyper64 so i delivered
  some demos with this package so you can learn about the interface,
  to see all the funcs, you should check Hyper64.pas in the Lib directory.
   Hyper64 works in Delphi 4 and 5, i don't know if it works in other Delphi versions.

   If you want to contact me to report bugs, comments, suggestions, insults or just
  chat, please don't hesitate, here's my contacts:

     Me!...: Diogo Teixeira aka FoZi
     E-Mail: FoZi_B@yahoo.com
     ICQ n: 41191669

   Have Fun!

  ------------------------------------------------
  - Thanks to Manuel Ferreira, the               -
  - author of Hyper64 Logo, visit                -
  - his page at:                                 -
  -   http://ohbabe2000.cjb.net                  -
  ------------------------------------------------
  - Thanks to Mike Lischke, the                  -
  - author of GraphicEx, visit                   -
  - his page at:                                 -
  -   http://www.lischke-online.de               -
  ------------------------------------------------
  - Thanks to Jedi Project, the                  -
  - authors of a DirectX7 adaptation             -
  - for Delphi, visit the page at:               -
  -   http://www.delphi-jedi.org/DelphiGraphics/ -
  ------------------------------------------------
