What's New
Looking for just the new features? Here they are:
Version 1.2
- The collision definition dialog
now allows you to add inventory conditions to a collision
test. It also allows you to add sound effects (media
clip) when a collision test is activated.
- Player map interactions now
include support for sound effects.
- Special functions can now be
activated once before gameplay begins -- useful for
things like title screens.
- The "Display a message" special function now
allows you to display a picture instead of just text.
- A new special function exists to delete sprites.
- The Create Sprite special function allows you to limit
the number of sprites.
- Special functions from all layers now appear in the map
editor dialog whereas previous versions restricted this
list to functions on the player sprite's layer because
only the player sprite can trigger a special function.
Now all are displayed so you can at least delete them, if
not use them as a function activated by game startup.
- Create shortcut files to play games with the new Make Shortcut dialog.
- There's a new Quick Start Tutorial in the Help menu.
- There's a new Options dialog
(see the View menu) to allow you to:
- Disable unwanted edits by the player sprite in
the map editor
- Toggle a warning message displayed before playing
the game from the editor environment
- Toggle the storing of the project in memory
before play so that it can be restored after play
- Specify a default color depth for map and
graphics editing.
- Great speed improvements in the number of sprites you can
have on the map (3 to 4 times as many).
- Built in support for exporting and importing the project
and maps as an XML file.
- Memory-resident backup of the project (as XML string)
during the play command allows restoring the state of the
project after play.
- Toolbar on the main project window.
- Miscellaneous bug fixes.