<?
$m = new SWFMovie();
$m->setRate(36.0);
$m->setDimension(1200, 800);
$m->setBackground(0, 0, 0);
/* mouse tracking sprite - empty, but follows mouse so we can
get its x and y coordinates */
$i = $m->add(new SWFSprite());
$i->setName('mouse');
$m->add(new SWFAction("
startDrag('/mouse', 1); /* '1' means lock sprite to the mouse */
"));
/* might as well turn off antialiasing, since these are just squares. */
$m->add(new SWFAction("
this.quality = 0;
"));
/* morphing box */
$r = new SWFMorph();
$s = $r->getShape1();
$f = $s->addSolidFill(0xff, 0xff, 0xff, 0xff);
$s->setFillStyle0($f);
$s->movePenTo(-40, -40);
$s->drawLine(80, 0);
$s->drawLine(0, 80);
$s->drawLine(-80, 0);
$s->drawLine(0, -80);
$s = $r->getShape2();
$f = $s->addSolidFill(0x00, 0x00, 0x00, 0xff);
$s->setFillStyle0($f);
$s->movePenTo(-1, -1);
$s->drawLine(2, 0);
$s->drawLine(0, 2);
$s->drawLine(-2, 0);
$s->drawLine(0, -2);
/* sprite container for morphing box -
this is just a timeline w/ the box morphing */
$box = new SWFSprite();
$box->add(new SWFAction("
stop();
"));
$i = $box->add($r);
for($n=0; $n<=20; ++$n)
{
$i->setRatio($n/20);
$box->nextFrame();
}
/* this container sprite allows us to use the same action code many times */
$cell = new SWFSprite();
$i = $cell->add($box);
$i->setName('box');
$cell->add(new SWFAction("
setTarget('box');
/* "...x" means the x coordinate of the parent. i.e, (..).x */
dx = (/mouse.x + random(6)-3 - ...x)/5;
dy = (/mouse.y + random(6)-3 - ...y)/5;
gotoFrame(int(dx*dx + dy*dy));
"));
$cell->nextFrame();
$cell->add(new SWFAction("
gotoFrame(0);
play();
"));
$cell->nextFrame();
/* finally, add a bunch of the cells to the movie */
for($x=0; $x<12; ++$x)
{
for($y=0; $y<8; ++$y)
{
$i = $m->add($cell);
$i->moveTo(100*$x+50, 100*$y+50);
}
}
$m->nextFrame();
$m->add(new SWFAction("
gotoFrame(1);
play();
"));
header('Content-type: application/x-shockwave-flash');
$m->output();
?>